AP Psychology Practice Quiz: Thinking, Problem-Solving, Judgments, and Decision-Making
Written by AP Content Team, Verified for 2026 AP Exams, Last updated: May 2026
Test your understanding with short quizzes. This quiz has 16 questions to check your progress.
Question 1 of 16
All Questions (16)
A) schema
B) algorithm
C) prototype
D) concept
Correct Answer: C
A prototype is the ideal or most typical example of a concept. A robin is a more common and representative example of the concept "bird" for many people than a penguin is.
A) assimilation
B) accommodation
C) a mental set
D) an algorithm
Correct Answer: B
Accommodation involves changing an existing schema or creating a new one to incorporate new information that doesn't fit. The child is changing their schema for animals to accommodate the new information about cats.
A) a heuristic
B) an algorithm
C) divergent thinking
D) a mental set
Correct Answer: B
An algorithm is a problem-solving strategy that involves attempting all possible solutions to guarantee a correct outcome.
A) representativeness heuristic
B) availability heuristic
C) sunk-cost fallacy
D) gambler's fallacy
Correct Answer: B
The availability heuristic is a mental shortcut where people judge the likelihood of an event based on how easily examples come to mind. The vivid news reports make shark attacks easily available in memory, leading to an overestimation of their frequency.
A) functional fixedness
B) framing
C) a mental set
D) priming
Correct Answer: C
A mental set is the tendency to approach problems using a strategy that has worked in the past due to prior successes. The chess player's reliance on a previously successful opening hinders their ability to adapt to a new situation.
A) gambler's fallacy
B) sunk-cost fallacy
C) availability heuristic
D) framing effect
Correct Answer: B
The sunk-cost fallacy is the tendency to continue a course of action because of previously invested resources (like time or money), regardless of the current prospects of success.
A) divergent thinking
B) a mental set
C) functional fixedness
D) the gambler's fallacy
Correct Answer: C
Functional fixedness is a cognitive bias that limits a person to using an object only in the way it is traditionally used, thus hindering creative problem-solving.
A) accommodation
B) a prototype
C) an algorithm
D) assimilation
Correct Answer: D
Assimilation is the process of fitting new information into an existing schema. The toddler is fitting the new example of a truck into her existing "car" schema.
A) availability heuristic
B) representativeness heuristic
C) framing effect
D) sunk-cost fallacy
Correct Answer: B
The representativeness heuristic involves making judgments by comparing something to our mental prototype of a category. The person's description matches the prototype of a professor, leading to an incorrect judgment about probability.
A) priming
B) a mental set
C) the framing effect
D) the gambler's fallacy
Correct Answer: C
Framing refers to how an issue or choice is presented by surrounding circumstances. Presenting the information in terms of success (a positive frame) versus failure (a negative frame) can significantly influence decision-making.
A) sunk-cost fallacy
B) availability heuristic
C) gambler's fallacy
D) representativeness heuristic
Correct Answer: C
The gambler's fallacy is the erroneous belief that if a particular event occurs more frequently than normal during the past, it is less likely to happen in the future in a situation where outcomes are independent and random.
A) heuristics
B) schemas
C) executive functions
D) prototypes
Correct Answer: C
Executive functions are the high-level cognitive processes that enable goal-directed behaviors and critical thinking, including planning and attention control.
A) functional fixedness
B) divergent thinking
C) a mental set
D) an algorithm
Correct Answer: B
Divergent thinking is a key component of creativity that involves generating multiple, novel ideas or solutions to a problem. Brainstorming various uses for a common object is a classic test of divergent thinking.
A) framing
B) priming
C) a mental set
D) the sunk-cost fallacy
Correct Answer: B
Priming is a phenomenon where exposure to one stimulus (the surrounding circumstances) influences a response to a subsequent stimulus, without conscious guidance or intention. The words related to old age primed the concept of being old, which influenced behavior.
A) A concept is a specific instance of a prototype.
B) A prototype is the most representative example of a concept.
C) Concepts and prototypes are unrelated to thought processes.
D) Prototypes are problem-solving shortcuts, while concepts are mental categories.
Correct Answer: B
Concepts form the basis of thought by creating mental categories. A prototype is the ideal or most representative example that embodies the key features of that concept.
A) also guarantees a solution, but more slowly.
B) is a mental shortcut that is faster but more error-prone.
C) is a form of creative, divergent thinking.
D) relies on changing a schema through accommodation.
Correct Answer: B
The key difference is that algorithms are methodical procedures that guarantee a correct solution. Heuristics are mental shortcuts or "rules of thumb" that are quicker but do not guarantee a correct solution and can lead to errors.